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		[page:Path] &rarr;

		<h1>[name]</h1>

		<div class="desc">
		Defines an arbitrary 2d shape plane using paths with optional holes. It can be used with [page:ExtrudeGeometry],
		[page:ShapeGeometry], to get points, or to get triangulated faces.
		</div>

		<code>
		var heartShape = new THREE.Shape();

		heartShape.moveTo( 25, 25 );
		heartShape.bezierCurveTo( 25, 25, 20, 0, 0, 0 );
		heartShape.bezierCurveTo( 30, 0, 30, 35,30,35 );
		heartShape.bezierCurveTo( 30, 55, 10, 77, 25, 95 );
		heartShape.bezierCurveTo( 60, 77, 80, 55, 80, 35 );
		heartShape.bezierCurveTo( 80, 35, 80, 0, 50, 0 );
		heartShape.bezierCurveTo( 35, 0, 25, 25, 25, 25 );

		var extrudeSettings = { amount: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };

		var geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );

		var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
		</code>

		<h2>Examples</h2>

		<div>
		[example:webgl_geometry_shapes geometry / shapes ]<br/>
		[example:webgl_geometry_extrude_shapes geometry / extrude / shapes ]<br/>
		[example:webgl_geometry_extrude_shapes2 geometry / extrude / shapes2 ]<br/>
		[example:webgl_particles_shapes particles / shapes ]
		</div>


		<h2>Constructor</h2>


		<h3>[name]()</h3>


		<h2>Properties</h2>
		<div>See the base [page:Path] class for common properties.</div>

		<h3>[property:array holes]</h3>
		<div>An array of [page:Path paths] that define the holes in the shape.</div>

		<h2>Methods</h2>
		<div>See the base [page:Path] class for common methods.</div>

		<h3>[method:Array extractAllPoints]( [page:Integer divisions] )</h3>
		<div>
		divisions -- The fineness of the result.<br /><br />

		Call [page:Curve.getPoints getPoints] on the shape and the [page:.holes] array, and return an object of the form:
		<code>
{
	shape
	holes
}
		</code>
		where shape and holes are arrays of [page:Vector2 Vector2s].
		</div>

		<h3>[method:Object extractPoints]( [page:Integer divisions] )</h3>
		<div>This is identical to [page:.extractAllPoints].</div>


		<h3>[method:Array getPointsHoles]( [page:Integer divisions] )</h3>
		<div>
		divisions -- The fineness of the result.<br /><br />

		Get an array of [page:Vector2 Vector2s] that represent the holes in the shape.
		</div>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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